Ps Vita Metal Gear Solid Cannot Download Using This System UPDATED

Ps Vita Metal Gear Solid Cannot Download Using This System

2010 video game

2010 video game

Metal Gear Solid: Peace Walker
Metal Gear Solid Peace Walker Cover Art.jpg
Programmer(due south) Kojima Productions
Publisher(southward) Konami
Director(s) Hideo Kojima
Producer(s)
  • Hideo Kojima
  • Kenichiro Imaizumi
  • Kazuki Muraoka
  • Yoshikazu Matsuhana
Designer(s) Hideo Kojima
Programmer(s)
  • Masao Tomosawa
  • Makoto Sonoyama
Artist(south) Yoji Shinkawa
Writer(due south)
  • Hideo Kojima
  • Shuyo Murata
Composer(s)

Akihiro Honda

Series Metallic Gear
Platform(s)
  • PlayStation Portable
  • PlayStation 3
  • Xbox 360
Release

Apr 29, 2010

  • PlayStation Portable
    • JP: April 29, 2010[i]
    • NA: June 8, 2010
    • AU: June 17, 2010
    • Eu: June 18, 2010[i]
  • PlayStation iii, Xbox 360
    HD Edition
    • NA: November 8, 2011[1]
    • JP: November 10, 2011[ane]
    • EU: Feb iii, 2012[i]
    • AU: February xvi, 2012
Genre(s) Stealth
Manner(due south) Single-player, multiplayer

Metallic Gear Solid: Peace Walker [a] is a 2010 stealth game developed by Kojima Productions and published by Konami.[two] It is the seventh Metallic Gear game written, directed, and designed by Hideo Kojima, and the 5th installment of the Metal Gear Solid serial, besides every bit the fourth Metal Gear game made specifically for the PlayStation Portable, following Metal Gear Solid: Portable Ops.[b] [3] The game was later released for the PlayStation 3 and Xbox 360 as part of the Metal Gear Solid Hd Collection in Northward America and Europe and as a stand-alone retail release in Japan.

Peace Walker is set in Costa Rica in 1974, and follows the exploits of returning protagonist Snake[c] every bit he runs the mercenary unit Militaires Sans Frontières (Soldiers Without Borders).[4] It was widely acclaimed by critics, but the PlayStation Portable version failed to match the commercial success of its console predecessors due to declining support for the system.

Gameplay [edit]

Snake and an MSF soldier conducting a Co-Ops mission. The image has Snake in Naked uniform hiding from a Peace Sentinels soldier, armed with an M60 GPMG. The player'south partner is barely seen hiding on the other side of the truck.

Peace Walker consists of two main gameplay modes: "Mission" and "Female parent Base". "Mission" are the actual action sequences of the game, where the player must infiltrate an enemy territory or fight a dominate, whereas "Mother Base of operations" is an ground forces management mode like to the briefing screen in Portable Ops.

Missions [edit]

Players get to choose which missions to play from the "Mission Selector" screen. There are two main types of Missions: Chief Ops are the primary story-based missions in which goals are determined by the narrative and must exist played in a strict club in social club to go along. Some Main Ops missions include illustrated cutscenes that involve bits of interactivity in order to go along. Actress Ops are optional missions that involve much more elaborate goals ranging from simple target practices to obtaining secret documents.

When the actor completes a mission, their performance is evaluated afterward. A player's score is penalized with a lower rank and reduced heroism for excessive killing and often beingness discovered, whereas players who are stealthy and subdue enemy soldiers not-lethally volition be awarded appropriately. Players can replay previously cleared missions for college scores.

The game adopts sure play mechanics from Metal Gear Solid 4, such as the crouching walk, the over-the-shoulder shooting view, the CQC system, and the ability to search held-upward soldiers. The truck from Portable Ops, where players can bring subdued enemies for recruitment, has been discarded in favor of the Fulton Recovery System, which players attach to subdued soldiers and prisoners. The Wi-Fi recruitment system from Portable Ops has been modified so that instead of tapping the Circle push button to obtain a strong enough signal from an access signal, the player will take to knock out soldiers using CQC to have them. The cardboard box used to hide from enemy soldiers is at present bachelor in 2-man versions called Beloved Boxes, which have unlike variants. The Surround Indicator in Portable Ops tin besides exist used merely when it is equipped in the detail box and players will also develop and use an early version of the Soliton radar system from the original Metal Gear Solid. The game features the camouflage index organisation from Snake Eater, simply the player does non have the ability to alter camouflage uniforms during a mission as the betoken index will exist entirely based on movement, position, and the size of the weapon equipped in the weapon box. The player tin also employ marker devices to telephone call in artillery strikes or resupply drops.

Move is done on the analog stick; actions such as co-op actions use the directional-pad; melee actions, which include multiple throws into crowds of enemies, employ the R push button; and weapons use the 50 push with the R push button. Players will be unable to move or shoot while lying downward and while pinned on a wall. The thespian tin can ready the command organization according to that of Portable Ops,[5] Guns of the Patriots, or Capcom's Monster Hunter serial.

Earlier starting a mission, the player can choose a character, forth with their weapon loadout, which is determined by the wardrobe chosen. Players tin can cull to control Ophidian or any MSF soldier assigned to the combat unit of measurement, with male person and female members both available to choose from. Each soldier has their ain gainsay stats, which measures a soldier's offensive and defensive capabilities. Some of the main missions volition only be available to Snake, and also for MSF soldiers and certain extra ops. The actor'due south carrying capacity is limited and any excessive items that the player obtains during a mission will be transferred over to Mother Base'due south inventory. There are four primary types of uniforms that can be worn by the actor character.

  • Jungle Fatigues – The default uniform. A balance of stealth, defense, weapons, and inventory. Alternating versions of this outfit with different colors and camo patterns can be obtained throughout various missions
  • Naked – A shirtless version of the Jungle Fatigues, players using Naked uniforms movement faster at the cost of lower camo index, weaker defense, and fewer items. When worn past an MSF soldier, they will be wearing a brown tank top.
  • Sneaking Suit – Resembling the sneaking suit worn by Solid Snake in previous Metal Gear Solid games, it allows players to move without generating human foot noise and have higher cover-up compared to other suits while moving, merely restricts them to five items and six secondary weapons. The design of the Sneaking Adapt worn by MSF soldiers differs slightly from Snake's version.
  • Boxing Dress – A heavily armored suit that allows the player to carry a third chief weapon and absorb heavy firepower, just at the cost of a lower item carrying chapters, slower mobility and a lower camouflage index. A variant outfitted with a metal headband for Snake, or a helmet for MSF Soldiers, is likewise available, which increases the defenses.

Other outfits are likewise available, such every bit t-shirts in diverse designs, swimsuits, a tuxedo and outfits inspired by the wardrobe of supporting characters.

Female parent Base [edit]

Mother Base is an abased OTEC research platform in the Caribbean that serves every bit the MSF's headquarters. Aside from managing the combat, medical, intelligence, and technology inquiry teams seen in Portable Ops, the actor tin can assign personnel to the mess hall crew to feed the troops and keep upwards their morale. Rebellious or injured personnel can be brought to the brig and sickbay, respectively. The player can capture military vehicles that appear in the game as small dominate opponents, such as armored personnel carriers, tanks, and attack helicopters. Up to 350 soldiers can be recruited; backlog staff defenseless in a mission must exist discharged and upwardly to fifty vehicles can be captured over the course of the game.

Items and weapons are non procured on-site, but rather they're developed by MSF'south research and evolution sectionalisation based on blueprints obtained from missions. New items and weapons can but be developed when the player has sufficient GMP (Gross Armed forces Product, the player's currency) and certain MSF divisions have reached the required level. Once development of an item has been completed, the R&D staff will automatically mass-produce them for the unabridged army.

Outer Ops [edit]

Outer Ops is a new game mechanic where players can deploy their combat unit soldiers (with the exception of Snake and other unique characters) and captured vehicles on certain missions against computer opponents. Each assault forcefulness codenamed from Alpha to Hotel has viii slots for assigning vehicles or soldiers, who tin gain combat bonuses such equally additional hit points and Psyche points, and generate income for the team. Depending on the scale of the enemy's firepower, MSF soldiers who are defeated during the battle can either die or be brought to sickbay for treatment. Vehicles that show damage in one mission volition notwithstanding show damage unless they are taken off the front for repairs, while decommissioned vehicles will be stricken from the inventory.

Metal Gear ZEKE [edit]

During the course of the game, the player volition fight advanced AI-controlled vehicles, lawmaking-named PUPA, CHRYSALIS, COCOON, and the titular Peace Walker. Each of these vehicles has an AI pod that the player can infiltrate later on sufficiently damaging the vehicle in a dominate battle, at which betoken the actor must remove AI boards from inside to shut down the AI and fully defeat the dominate. Depending on the player's strategy in defeating these bosses, vehicle parts and AI boards can be harvested and used to build Metal Gear ZEKE, a bipedal mech designed by Dr. Emmerich for MSF to protect the organization from foreign aggression. ZEKE can exist employed on Outer Ops missions every bit a back up vehicle, and its level of evolution influences the difficulty of the final mission of the storyline.

Multiplayer [edit]

In addition to the standard unmarried-actor style, well-nigh of the missions can also be played cooperatively through an additional game mode called Co-Ops. Infiltration missions during Co-Ops can be played aslope a 2d player, while upward to 4 players can participate in battles against enemy vehicles and AI weapons. There are several actions that can take place when two players are next to each other. The "snake formation" allows two players to synchronize with each other as ane player leads the mode, also assuasive the players to fire on the move. Other co-operative actions include holding upwards closing doors, performing CPR on fallen comrades, sharing items, and acting as a sentinel when a partner'due south vision is obscured.

Versus Ops are multiplayer matches played over special versions of certain maps. The player has a option of whether to organize individual or team deathmatches, base of operations capture and quetzal capture missions. But certain items or weapons unlocked in the single-player campaign can be used in the mode. Each match can assemble up to half dozen players with restrictions included, such equally life and psyche points not regained and limited time for CPR revivals.

Cutscenes [edit]

The in-game cutscenes come in ii different varieties: 3D sequences rendered using the game engine, and 2nd sequences utilizing an analogy manner similar to those featured in Metal Gear Solid: Digital Graphic Novel and Metal Gear Solid: Portable Ops. The latter mode has gameplay relevance, being host to quick-time events that have differing effects on the effect of missions, ranging from contribution to mission rankings, recruitment of personnel, determining mission success, and affecting the event of a subsequent mission. The 3D-rendered cutscenes are available with either text-only narration, or with the inclusion of vox interim—the latter requires the decompression and installation of audio data to the PSP storage media, to let simultaneous audio playback and game rendering without real-fourth dimension decompression overhead; this feature also permits voiced radio calls during missions. second cutscenes are available with full sound support without installation to media.

During the Mother Base of operations way of gameplay, plot details, tutorials, and grapheme interviews can be accessed also, taking the in-game form of cassette tapes played back on Sony Walkman players.

Plot [edit]

Peace Walker begins on November 4, 1974. Big Dominate is running his own mercenary unit in Colombia subsequently leaving the Us, following the death of The Boss during Functioning Snake Eater x years prior. A mysterious paramilitary group equipped with a startling quantity of quality weapons, called the "Peace Sentinels", has been deployed in Costa Rica. Despite the Sentinels being equipped with firepower equivalent to that of a land army, the Costa Rican government cannot do anything about them because the state's constitution does not let the cosmos of an official military. The Sentinels' presence threatens to endanger the balance of power between the East and West.[six]

Characters [edit]

The game's returning protagonist is Ophidian, otherwise known as Big Boss (David Hayter/Akio Ōtsuka), who is leading a new mercenary group called Militaires Sans Frontières (usually abbreviated every bit MSF). He is assisted in this try by MSF deputy master Kazuhira Miller (Robin Atkin Downes/Tomokazu Sugita). They are somewhen joined later in the game past Sandinista rebel leader Amanda Valenciano Libre (Greyness DeLisle/Romi Park) and her younger brother, Ricardo "Chico" Valenciano Libre (Antony Del Rio/Kikuko Inoue); Paz Ortega Andrade (Tara Stiff/Nana Mizuki), a pupil at the University of Peace; Dr. "Huey" Emmerich (Christopher Randolph/Hideyuki Tanaka), mentioned in previous games as the begetter of Otacon;[7] [8] and French ornithologist Cécile Cosima Caminades (Catherine Taber/Yu Kobayashi).

The game'due south main antagonists are Hot Coldman (H. Richard Greene/Mugihito), who is the CIA Central America station master, and Ramón Gálvez Mena (Steven Blum/Hōchū Ōtsuka), Paz's teacher. Dr. Strangelove (Vanessa Marshall/Yumi Kikuchi) is a British AI proficient whom Coldman hired to piece of work on the Peace Walker Project and is afterwards attracted to Huey.

The game also features flashback scenes from MGS3, particularly the final battle between Snake and The Boss, plus the audiotape that EVA (Suzetta Miñet/Misa Watanabe) left behind after Operation Ophidian Eater. Through a set up of audiotape briefing files unlocked upon completing the game, EVA also provides Serpent with new information nigh The Dominate' activities during a period where Snake was unable to keep in touch with her. Lori Alan and Kikuko Inoue besides reprise their voice roles every bit The Boss in the flashbacks and as the voice of the Mammal Pod AI construct modeled after The Boss. Trenya from Capcom'southward Monster Hunter series also appears as Snake's transporter to a mythical island, where he can boxing the Rathalos and Tigrex monsters from the same series.

Story [edit]

Iv years after the events of the San Hieronymo incident, Big Dominate—who prefers his original codename, Snake—and Kaz Miller have established Militaires Sans Frontières, a small mercenary faction, on the Colombian coast. They are approached by Ramon Galvez Mena, a professor at the University of Peace, and his student, Paz Ortega Andrade. Galvez attempts to hire MSF to investigate an regular army that has discreetly occupied parts of Costa Rica. Snake refuses, identifying Galvez as a KGB agent, but is convinced when Paz plays a recording of The Boss.

When Snake arrives in Costa Rica, he begins to doubtable that the mystery regular army has brought nuclear weapons with them. Enlisting the help of the Sandinista Liberation Army, he tracks a shipment to a research facility deep in the mountains. His suspicions are confirmed when he witnesses Hot Coldman, a senior CIA agent, announce his intentions to fire a live nuclear weapon as part of a project code-named "Peace Walker", a fail-mortiferous nuclear tank. Serpent reveals himself to Huey Emmerich, one of Peace Walker'southward designers, who agrees to aid him finish Coldman.

Post-obit Huey's instructions, Snake ventures deeper into Costa Rica, searching for Dr. Strangelove, the designer of Peace Walker'due south artificial intelligence systems. He discovers that Strangelove has based Peace Walker's principal control systems on The Boss' personality. She demands to know whether The Boss genuinely defected to the Soviet Matrimony, or if she died on a mission that was covered up, going then far as to torture Serpent for information.

Snake escapes custody and attempts in vain to destroy Peace Walker, a quadrupedal nuclear launch platform. He chases Peace Walker beyond the Nicaraguan border to an American airbase on the shores of Lake Cocibolca. Discovering that the base has been occupied by Soviet soldiers, Snake infiltrates the facility to face Coldman. Coldman reveals the purpose of Peace Walker: he believes that nuclear deterrence is a flawed theory, relying on humans to retaliate in the event of a nuclear exchange, whom he believes to be unwilling to destroy their own race. As an impartial artificial intelligence, Peace Walker would guarantee retaliation, and Coldman intends to fire a warhead to evidence it. Suddenly, the facility is overrun by Soviet soldiers, led by Galvez, who reveals himself equally Vladimir Zadornov. Zadornov intends to hijack Peace Walker for the Soviet Union, but the standoff is broken by the arrival of MSF and the Sandinistas, giving Snake plenty fourth dimension to destroy Peace Walker.

In the aftermath of the battle, Zadornov is captured, and Coldman mortally wounded. In his dying moments, Coldman activates Peace Walker'south data uplink, disarming NORAD that the The states is about to be hit past a Soviet nuclear strike. Ophidian contacts NORAD, and tries to convince them to stand down, just senior members of the armed forces reject and plan to retaliate. With a nuclear strike imminent, The Boss' personality takes control of Peace Walker's damaged artificial intelligence and drowns Peace Walker in Lake Cocibolca, severing the connectedness and ending the threat.

Quondam later, Zadornov repeatedly escapes from MSF, the last of which leads to his expiry, arousing Ophidian's suspicions that someone has betrayed them. Paz reveals herself to be the traitor, using Zadornov'due south escapes to seize control of Metallic Gear ZEKE, a walking tank designed by Huey to act as MSF'southward deterrent confronting foreign intervention. Acting as an agent of Major Zero—now using the proper noun "Cipher"—Paz bug Snake an ultimatum: give up MSF to Cipher and get his deterrent, or else she will fire a nuclear warhead on America, at which point they volition exist branded a nuclear-equipped extremist cult, and the globe volition unite in their pursuit of MSF. Serpent prevents the launch past crippling ZEKE, and Paz is thrown into the ocean. In the aftermath, Ophidian reconciles with his memory of The Boss and accepts the championship of Large Dominate as he rallies the soldiers of MSF to prepare for a fight for their survival, declaring them to be living in "Outer Heaven".

Evolution [edit]

The idea of Peace Walker originated during the evolution of Metal Gear Solid: Portable Ops. Although Kojima planned to go out the project in the hands of other members from Kojima Productions, in gild to make the plot's message clearer for the young demographic, he took the role of manager at the same time as he was developing Metal Gear Solid 4: Guns of the Patriots.[ix] [10] The game was fabricated for the PlayStation Portable due to content that could only work on it, such as the cooperative multiplayer feature. While being a stealth-based game like the previous titles, new gameplay features such as the customization and levelling upwards were added to increment the replay value.[9] The employ of a cooperative mode is intended to have players aid each other and grow a sense of friendship.[eleven] The evolution team that worked on Peace Walker was as large every bit the team that worked on Metal Gear Solid iv: Guns of the Patriots.[ citation needed ] Although several of the staff members had already worked on Metallic Gear Solid: Portable Ops, Peace Walker was created with a different mindset.[12] Kojima considered Peace Walker to be the biggest game he has always worked on.[13] During the planning stages, the game was known as Metal Gear Solid 5: Peace Walker.[14]

Every bit seen in previous Metal Gear games, Peace Walker features antiwar and antinuclear themes, this time focused on the countries' states and relationships.[nine] The game's theme is "Peace".[xv] Graphic symbol-wise, it was made to testify Snake's experiences throughout the story that make him accept the title of Big Boss, further resembling his antagonist persona from the get-go Metal Gear game.[xi] Due to the game's intended audience, Peace Walker is the offset principal Metallic Gear game to receive a "Teen" rating from the ESRB since Metallic Gear Solid: Portable Ops Plus. The Japanese version had content cut in regards to a vehement scene. Kojima commented that "There's tolerance for fantasy games, but for games where you lot show state of war or real violence between people, y'all apparently can't complain virtually anything. With this, it seems impossible to communicate something through games."[xvi]

Music [edit]

The Metal Gear Solid: Peace Walker Original Soundtrack was released on April xiv, 2010.[17] The soundtrack is primarily composed past Kojima Productions' Kazuma Jinnouchi and Nobuko Toda, with Akihiro Honda providing the orchestral theme and the theme songs, "Heavens Divide" (performed in English by Australian vocalizer and actress Donna Burke) and "Koi no Yokushiryoku (Honey Deterrence)" (performed in Japanese past singer-songwriter Nana Mizuki, Paz'southward Japanese vocalization extra). Norihiko Hibino, Yoshitaka Suzuki, Takahiro Izutani, Todd Haberman, and Jeremy Soule also provided additional compositions for the game.[eighteen] The game also features music from other Metal Gear Solid games, such as Portable Ops 'due south "Calling to The Night", which can be played in the game's Walkmans. The game's credit music features a true-blue embrace version of the Carpenters' 1973 performance of "Sing" sung by Japanese-American vocalist and musician Cindy Asada. In the context of the game, the song appears on a taped recording and is sung by the Dominate AI as Peace Walker sinks under Lake Cocibolca. The game likewise used the Vocaloid software.[19]

Promotion [edit]

On March 27, 2010, Japanese drink firm Suntory released a special line of viii cans in Japan that take images of diverse Peace Walker characters for the Mount Dew and Pepsi Nex lines.[xx] [21] The drinks are promoted in the game equally health items, with Snake possibly getting a Mountain Dew shirt later on the player inputs a special lawmaking found in the bodily cans. Japanese dress brand Uniqlo is also running a similar promotion. Nevertheless, the labelled products were but bachelor in the Japanese version; their counterpart in the North American and European version would have generic names and the MSF logo. The histrion can as well use diverse incarnations of Sony Walkmans to listen to the game's background music.[22] Sony too released a limited-edition W Series Walkman, the NWZ-W252CAMO, which comes with special game codes, six sectional tracks from the game, and a special camouflage pare.[23]

On April i, 2010, Konami released a brusk promotional video with Patrice Desilets, the creative director of Assassin's Creed Ii. The prune, which was an April Fool'south Twenty-four hours joke, features Snake performing Altaïr's "leap of organized religion" swoop into a large pile of hay (the Assassin'southward Straw Box) and stealthily knocking out enemies. The Easter egg is part of the game as a special Love Box that players tin can utilise to capture enemies, just it can also deteriorate with repeated apply.[24] Konami and Ubisoft earlier produced an Assassin's Creed-themed Apr Fool'southward Twenty-four hour period joke for Metallic Gear Solid 4 in 2008, which featured Snake wearing an Altaïr costume.[22]

On April 7, 2010, Konami and Square Enix unveiled a new line of action figures based on the game. Released under Square'southward Play Arts Kai series, the line features the Sneaking Conform and Jungle Fatigues variants of Snake and the game's main boss machines – Chrysalis (the VTOL aircraft featured in the original E3 trailer), Pupa (a derivative of the Shagohod), Basilisk (the mech being carried by Chrysalis in the TGS09 trailer), and the Cocoon (a large mobile fortress with multiple turrets). In addition, parts of the Peace Sentinels mechs, plus special game logos, can exist transferred to Forepart Mission Evolved for use in the Wanzers.[25] [26] The line has since expanded to add figures of Boxing Dress Snake, Miller and Metal Gear ZEKE, which can be accessorized with certain parts packaged in the Peace Sentinels mech figures. Kaiyodo'due south Revoltech line followed with a Serpent in Sneaking Conform action figure in 2012.

To build interest for the game'south North American release, Konami, Best Purchase, and Sony Online Entertainment launched a code-collecting contest on May 5, 2010. The "Code Hunt", which was exclusive to United States customers of PlayStation Home, would have teams of five contestants scouring locations for elusive Peace Walker codes, each of which would go them closer and closer to the chiliad prize. The promo ended on June 2 with the winners announced on June 29. The prizes included $10,000 in cash and Peace Walker Big Boss Bundles.[27] [28]

With the game's Japan release on Apr 29, Konami embarked on a globe bout to promote the game. The Asian leg started simultaneously in Tokyo and Yokohama, followed past events in Yokohama, Nagoya, Osaka, Seoul, Taipei, and Hong Kong. The U.S. leg had events in Los Angeles and New York, with the European legs held in Paris and London, to coincide with the EU release of the game.[29]

Demo Ops [edit]

A nine-minute video was shown at Gamescom, which strongly emphasized its co-operative play (the term Co-Ops was used frequently, obviously mirroring Portable Ops, which utilized a solo sneaking motif for its story mode).[thirty] The game made its playable debut at Tokyo Game Show 2009, and IGN released a Japanese-language demo version.[31]

On December 17, 2009, the official English demo of the game was released on the PlayStation Network, containing the levels from the 2009 Tokyo Game Show Japanese demo forth with an all-new boss boxing.[32] A survey was made available on Konami'due south website for the rest of the month afterwards Dec 17.[33]

Versions and releases [edit]

Two Metal Gear Solid: Peace Walker Bundle versions have been released in Nihon, one consists of the game with a camouflaged PSP-3000, leather pouch, leather wrist strap, textile, dog tags, numbered collectible stands, and a booklet for ¥36,980 or United states of america$404 with ane,974 copies only beingness fabricated when the game is released on March 18, 2010, from the Konami Manner Store.[34] [35] [36] The other bundle offer includes the inconspicuous PSP-3000, a pouch, a wrist strap, a inconspicuous cleaning cloth and the Peace Walker UMD for ¥26,980 or US$295.[34]

For North and South American players, Sony released a special GameStop exclusive Big Boss Pack that featured a camouflaged PSP-3000 with the UMD game, a downloadable film voucher for the PlayStation Network, a code to unlock special in-game content and a 4GB Retention Stick PRO Duo.[37] This pack was released on June 8, 2010 for US$199.[38] [39] [twoscore] Among the exclusive items included, is a Play a joke on Unit camouflage and a Stealth Gun.[37]

Additional content [edit]

Later the release of Peace Walker, additional content could be downloaded through the Network function in the extras menu. Additional content included uniforms and t-shirt designs for player characters, additional music for the Walkman, new AI dominate voices, extra Vocaloid songs and additional magazine covers and two comic magazines for the Japanese versions. Players could likewise apply the NetVocaloid services to create their own Vocaloid files, which could be used as voices for Metal Gear ZEKE, Co-Ops communications, song lyrics, and other uses.

Due to the 2011 Tōhoku earthquake and seismic sea wave, the official servers that host the boosted content and NetVocaloid services were taken offline in order to conserve power.[41] They eventually returned online. Even so, the NetVocaloid services was discontinued on February 28, 2012, while the residual of the downloadable content was discontinued on September 30, 2013. The DLC for the PSP version have since been preserved through tertiary-political party websites.[42]

HD Edition [edit]

A graphically enhanced version of Peace Walker was produced for the PlayStation 3 and Xbox 360 in 2011. Titled Metal Gear Solid: Peace Walker - HD Edition, it was included in the Metal Gear Solid HD Collection in Northward America and Europe, and given a stand-alone retail release in Nihon.[43] The HD Edition features numerous improvements such as an increased resolution from 272p to 720p with updated textures and 2nd fine art assets for clearer texts and menus,[44] a 60fps framerate, dual analog controls, improved audio quality, and online trophies/achievements. It also contains some of the downloadable content from the PSP version, such as the thirteen additional camo patterns for the player'due south gainsay fatigues and Vocaloid add-ons for the AI weapons, already available past default. The PS3 version of Peace Walker allows players to transfer their save data to the PSP version, and vice versa, through the employ of the "Transfarring" feature.[45]

Peace Walker was not included in the PlayStation Vita version of the HD Collection due to the PSP version of Peace Walker being available as a digital download on the PlayStation Shop.[46] However, the Japanese PS3 version includes a voucher code to download the PSP version.

[edit]

Blues of Peace and Kazuhira ( 平和と和平のブルース , Heiwa to Kazuhira no Burūsu ) is a Peace Walker-themed audio drama album released in Nihon on September 22, 2010.[47] [48] Information technology features a five-part story written past Hideo Kojima titled "Run across" ( 出会い , Deai ), which depicts the first meeting between Big Dominate and Kazuhira Miller. Other content include additional "Snake & Kaz" drama tracks, music tracks not featured in the Peace Walker soundtrack anthology and two cover renditions of Japanese songs performed by the vocalization actors from the game as their characters: Minato no Yōko Yokohama Yokosuka ( 港のヨーコ・ヨコハマ・ヨコスカ ) sung by Tomokazu Sugita (as Miller) and Shōwa Dejection ( 昭和ブルース ) performed by Akio Ohtsuka (equally Serpent). The "Run across" portion of the anthology is included in the Japanese version of Metal Gear Solid 5: Ground Zeroes with optional English subtitles available.

A novelization of Peace Walker was published in Japan in March 2014,[49] authored by Kenji Yano nether the "Hitori Nojima" pen name.[50] Two versions of the novel were published: a standard edition that was sold by itself and a special edition included with the Ground Zeroes premium parcel sold exclusively by Amazon Japan.

Reception [edit]

On Metacritic, the game holds a score of 89, indicating "generally favorable reviews".[56] Information technology was given a perfect score of forty/40 in the May five, 2010 issue of Japanese mag Weekly Famitsu;[57] making it the fourteenth game to attain a perfect score, every bit well every bit the first championship for the PSP. PSM3 awarded the game 91%, commenting on the game'southward ability to "have the best $.25 from every Metal Gear Solid game – the recruitment tricks ... from Portable Ops, the camouflage and multi-player from MGS3: Serpent Eater, the stripped-down controls from Metal Gear Solid 4 and the bonus missions ... from VR Missions".[58] IGN'south Greg Miller gave the game a score of 9.five/ten, stating that it "is probably the biggest game in the Metal Gear serial, and information technology'southward merely on Sony'due south smallest system".[59]

Sales [edit]

The game sold 574,957 copies after ii weeks on auction in Nihon.[ commendation needed ] Despite initial hopes from Konami that the game would become an international striking,[lx] sales of Peace Walker have been very poor exterior Japan. In Europe the game failed to chart in nigh countries and placed 13th in the UK its first week,[61] and by its third calendar week had fallen out of the meridian 40. In the Us the game similarly failed to brand the top twenty during its beginning month,[62] selling only 52,000 concrete UMD copies, a markedly worse operation than Metal Gear Acid.[63] Even so, with the PSP'due south digital content delivery pick through PSN, it has been noted that peradventure sales on the PSP should exist counted differently since digital downloads on PSP and PSPgo are not counted.[63] Industry analyst Mike Hickey told IGN that poor sales of the PSP platform itself was likely "the main cause" for Peace Walker 's unimpressive sales.[63] Withal, Konami has stated they have a profit of $15 million from sales of Peace Walker and Pro Evolution Soccer games, merely they did non provide sales figures for Peace Walker. They take still, said Peace Walker sales helped Metal Gear games sell 1.27 million copies for the quarter.[64] The low sales of Peace Walker overseas was cited past Hideo Kojima as the reason why Kazuhira Miller was omitted from the box art of Metal Gear Solid Five: Ground Zeroes for its international release.[65]

As of 2014, Peace Walker has sold 1.99 one thousand thousand copies on the PSP.[66]

Awards [edit]

Peace Walker received the Best of Bear witness and Best PSP Game awards during the 2009 Tokyo Game Show. IGN later on put the game in its Best of 2010 listing, where information technology garnered awards for PSP Game of the Year,[67] Near Addictive Game,[68] All-time Visuals,[69] Most Bang for Your Buck,[lxx] All-time Story,[71] All-time Co-Op[72] and Coolest Atmosphere.[73]

References [edit]

Notes [edit]

  1. ^ Japanese: メタルギアソリッド:ピースウォーカー, Hepburn: Metaru Gia Soriddo: Pīsuu~Ōkā
  2. ^ Excluding its stand-alone expansion, Metal Gear Solid: Portable Ops Plus.
  3. ^ Within the serial' continuity, the graphic symbol is recognized as having adopted the name "Big Dominate". However, he prefers to go by "Snake" in the story and is billed equally such in the ending credits, although other characters still occasionally telephone call him "Big Dominate."

Footnotes [edit]

  1. ^ a b c d e "Official MGS PW website".
  2. ^ "Metallic Gear Solid: Peace Walker Appear". Edge. June two, 2009. Archived from the original on September five, 2012. Retrieved June two, 2009.
  3. ^ Arendt, Susan (June ii, 2009). "Liveblog: Sony's E3 Press Briefing". The Escapist . Retrieved June 2, 2009.
  4. ^ "Metal Gear Saga page from the official Metal Gear Portal" (in Japanese).
  5. ^ "Metal Gear Solid: Peace Walker Preview: Competitors, Take Notes". Kotaku.com. September 24, 2009. Retrieved June 18, 2010.
  6. ^ "Kojima talks Peace Walker". September 25, 2009. Archived from the original on January 24, 2013.
  7. ^ "Kojima talks Peace Walker-PSP News at Gamespot". Archived from the original on January 24, 2013.
  8. ^ "『メタルギア ソリッド ピースウォーカー』2010年3月18日開戦 - ファミ通.com" (in Japanese). 車椅子に乗った科学者風の男性。胸にストレンジラブと色違いの認識票をつけていることから、同じ組織の所属だと思われる。時代的にはオタコンの父親あたりの世代だが......。
  9. ^ a b c "Hideo Kojima interview on Metallic Gear Solid: Peace Walker". Gamezine. July 21, 2009. Archived from the original on April 20, 2013. Retrieved March 24, 2013.
  10. ^ Reily, Jim (June 12, 2009). "Kojima Explains Why He Took On 'Peace Walker'". IGN. Retrieved June x, 2013.
  11. ^ a b Totilo, Stephen (September 25, 2009). "Hideo Kojima Talks Metal Gear Solid: Peace Walker And How You Can Help Him". Kotaku. Retrieved March 26, 2012.
  12. ^ Robinson, Martin (August twenty, 2009). "GC 2009: Hideo Kojima Q&A". IGN. Retrieved June 10, 2013.
  13. ^ Gifford, Kevin (April 21, 2009). "Metal Gear Solid Peace Walker: The Final Pre-Release Interview". Kotaku. Archived from the original on March 4, 2016. Retrieved March 24, 2013.
  14. ^ Ashcraft, Brian (February 24, 2010). "Metallic Gear Solid Peace Walker Was Originally MGS5". Kotaku. Gawker Media. Retrieved August 18, 2015.
  15. ^ Gantayat, Anoop (March 12, 2010). "Kojima Holds Metal Gear Solid Peace Walker Interview... on Twitter". Kotaku. Retrieved March 23, 2013.
  16. ^ Totilo, Stephen (September 25, 2009). "HMetal Gear Solid: Peace Walker: Uncut in US, cut in Japan". Destructoid. Retrieved April xvi, 2010.
  17. ^ "METAL GEAR SOLID PEACE WALKER ORIGINAL SOUNDTRACK". VGMdb. Retrieved January 1, 2010.
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  19. ^ "link". Destructoid.com. October 14, 2009. Retrieved October 20, 2011.
  20. ^ Tolentino, Josh (March 23, 2010). "Metal Gear Peace Walker gets Mount Dew Peace Walker". Destructoid. Retrieved Apr one, 2010.
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  25. ^ "『MGS PW』フィギュア発売決定!『FRONT MISSION EVOLVED』とコラボも/ゲーム情報ポータル:ジーパラドットコム". Gpara.com. Retrieved June 18, 2010.
  26. ^ "これまでにない作品が誕生! 『MGS PW』完成披露会で小島秀夫監督が熱弁 - 電撃オンライン". News.dengeki.com. Apr 7, 2010. Retrieved June eighteen, 2010.
  27. ^ Locust_Star (May 5, 2010). "This Week in PlayStation Home: UNCHARTED ii Space, MW2 Play Session, Items for Red Dead Redemption, & more". Sony Reckoner Entertainment America. Retrieved May half-dozen, 2010.
  28. ^ "Konami Digital Entertainment, Inc". Konami.com. June 29, 2010. Archived from the original on April ii, 2012. Retrieved Oct 20, 2011.
  29. ^ "Metal GEAR SOLID PEACE WALKER OFFICIAL WEBSITE — Earth Tour 2010". Konami.jp. Retrieved June 18, 2010.
  30. ^ "GamesCom 2009: Collaboration and cooperation". Quickjump. Archived from the original on March ane, 2012. Retrieved August 20, 2009.
  31. ^ Miller, Greg (September 23, 2009). "TGS 2009: Get The MGS Peace Walker Demo Right Here". IGN . Retrieved Feb 14, 2022.
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  35. ^ Ashcraft, Brian (Jan 21, 2010). "First Good Expect At New Metallic Gear Solid PSP Bundle". Kotaku. Retrieved April 1, 2010.
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  42. ^ http://world wide web.metalgearsolid.cyberspace/metallic-gear-solid-peace-walker/dlc-downloadable-content [ expressionless link ]
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  50. ^ Kojima Productions [@KojiPro2015_EN] (June 13, 2016). "Just so you know; the "Hitori Nojima" from whose name is at the end of the trailer is actually our friend Kenji Yano" (Tweet) – via Twitter.
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External links [edit]

  • Official website

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